
Time Capsule of a Council
Take a walk through time with Ouro Kronii as she reminisces about time spent with her friends in HoloCouncil!
Play a selection of minigames from various genres as Kronii spends one last moment with some of her genmates, and they reflect upon the bonds they share, and what those mean as time goes on.
Estimated Play Time: 15-20 Minutes
This game is a piece of fan work, and does not reflect Cover Corporation, Hololive, or any current or previous talents in anyway, it is merely a work of fiction that we have put together for others to enjoy, according to Hololive's derivative works guidelines:
https://hololivepro.com/en/terms/
Check out the music in the in-game hub, or here on YouTube!
This was made in 2 weeks for HoloJam 6, with the help of our talented team:
Art:
- Harbinger_CR
- Polegacy
- MirinPlease
Music:
- STRONGESTGrem
- Nostalgum
Programming:
- Nyt3Bl4d3
- Reviani
- StellatedCUBE
- SaltyDrew
Updated | 1 day ago |
Published | 3 days ago |
Status | Prototype |
Platforms | HTML5, Windows |
Authors | Nyt3Bl4d3, StellatedCUBE, Harbinger_CR, R's Game projects, SaltyDrew, Nostalgum, Strongest Grem, MirinPlease |
Genre | Shooter |
Made with | Godot |
Tags | 2D, 3D, Fangame, Fishing, Godot, hololive, Short |
Download
Development log
- [BUG FIX] Grace Period Fixes2 days ago
Comments
Log in with itch.io to leave a comment.
What a fun collection of mini-games!
The beginning really sets the scene, but the mini-games feel more lighthearted (probably reflecting that the memories Kronii has about her friends are all the good and fun times). The music in the game is really nice to listen to and fitting, especially the hub theme with the ticking on-beat (the asteroid game is especially fun btw!).
Points of improvement to be given here would mainly be to rework the DOOMei minigame (the enemies didn't seem to be moving & the camera was locked, so you could not aim up or down). Other than that, it's just small nitpicks, like the screen that pops up after you catch a fish closing in a bit too slowly.
You didn't just make one game for this game jam. You made 3-in-1. Be proud of it, great job!
Thanks for the feedback!
We definitely wanted to lean into sharing good memories over sad ones, especially considering how things have been recently within the community, so balancing that while still trying to make it clear that Kronii is feeling actual emotion was important - that was kind of our hook when we first started brainstorming ideas, I'm glad it managed to hold over through development!
I'm glad you enjoyed the Sana game! To be transparent, that was the one that had the smallest amount of time to iron out, and was made by a team member who didn't have much Godot experience, so it was mostly refined within the grace period (thank goodness for that grace period), and I was concerned that it might show compared to the other games...
Otherwise, I agree - DOOMEI has a lot of work that can be done on it, I had started developing it first, since I figured it would be the most complex, and it took the majority of the first week to iron out, but I really had to stop at "just functional enough" to work on Fauna's Fishing. It was still a lot of fun, and makes me want to try to improve it, and grow it into something much more boomer shooter-esque.
I feel like I've said it a thousand times at this point, but it still holds true, and I still keep humming it, but the BGM the team put together was absolutely astounding, and that's to say nothing about the time frame they got it done in, so they deserve every hat off for their hard work.
And of course, on behalf of all of us, thanks for checking out the game~